Dynamic Motions
Dynamic Motions
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Kinaesthesia And The Idea Of Propelled Motion.
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Our Idea of motion and dimension is so ingrained in our senses, that is the three spatial dimensions, and one time dimension
Were I hope to travel with this idea is to create a mode of transport that is intuitive to all dimensions forward-back, left-right, up-down.

My experiments in the snow were a great success while skiing down the slopes I took note of were my body was positioned on the mountain and how fast I was going and what journey I would eventuate. I then closed my eyes and predicted were I would be when I became aware of my surroundings in a three dimensional sense. By doing this I was closing of visual sense to see how intuitive my body was to where I would end up. Taking advantage of the time dimension I could feel that my body was aware of were I was and where I would end up successfully.
Time being a key dimension of travel, it is used when determining the length (time) from point a to b and determining were we are in space.
Idea Of Constraint.
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The usage of my machine is to have control of the three dimensions x, y, z and being able to take advantage of the three dimensions.
Primarily I am looking at an all-terrain vehicle for leisure purposes to enhance the users experience. The design should be involving of the whole body and it’s potential.
This is not to say that one should have complete control of the vehicle and be of body like dynamics. There is a beauty in the constraint of the body a certain grace that involves the mastering a constraint and using a vehicles immobility to your advantage.
Such examples could be a bicycles frame, and the geometrical bindings of a skateboard.

In the case study of a bicycle the frames rigidity gives it strength, speed, and longevity allowing the rider to use the ridge frame work as a base for all movements around the frame; for example rhythmic sways to turn corners in succession, also the geometry of the bike creates constraints and from those constraints evolve skills and as skills rise new developments evolve.

The skateboard has similar issues arising from its simple form allowing skills to become more dynamic as we were shown during the rise of skateboarding during the 1970’s. The skateboard constraint in actuality is what gives you the freedom to imagine possibilities.
Both these case studies now looked at I think it is safe to say the design would be most successful the simpler it is, for more elegant motions. My bench mark is some were between a skateboard and a bicycle. Though this may seen like a huge step it is not, the only differences are in the shape of the products but not its points of balances and your own centre of gravity.
Energy Transfer E=mc²
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The transferral of energy should be as simple as pumping when riding a bike to create potential energy I think this is very effective and can be used in many ways as we are already accustomed to such actions and ways of propelling ourselves to towards points of destination.
Transferral of energy in motion is an extremely important part of riding any vehicle it is what turns, and propels us forward, left, right, up and down so my design must be intuitive to the movements of the human body under motion. The design must take into account the pressures it will undergo under high speeds and nasty drops, and crashes. Study, sleek, and dynamic are the descriptions that come to mind.
The design must also take into account that it is not its job to dictate were it goes, but the riders will that it will follow, the dynamics can not be cumbersome for energy transference to be relevant in dynamic athletic motion.
I would like to look at possibilities like shock absorbers and so a metal body, though for now I would like to keep it ambiguus and play with bodily points of contact, and balance, from there I hope to come up with an appropriate form.
As stores of potential energy I think shock absorbers are the way to go though they do slow down the process and you must prepare during longer distances, this I feel can be overcome through design specifications.
Emergence
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My vehicle could be in the same gene as a centaur segway though defiantly not electric powered. In my vehicle there should be a sense of oneness with the machine, for all body incorporation, much like the other sports vehicles in the extreme leisure gene. The motion and mechanics of a windsurf also interests me were the rider uses his upper body to sail and feet to surf, the culmination of the two technics creates exciting movement.



The dynamics of snowboarding is another integration that I would like to apply in the design of the all terrain vehicle, the relation between body and board is simple and elegant. This is another design constraint that I would like to achieve.
When I talk of all body incorporation i do not mean that every part of your body moves something I talk of all body incorporation in the same sense as a snowboard were you use your entire body to control your balance and positioning.
Still the actual design is not clear even to the basic detail of the shape and how it will move. There is a certainty of it being build for speed, and have a certain flow. This shall govern the design and the way it moves, the ability to drift and move with agility on rough terrain is also a prerequisite.
Points of balance are any important part of the design. I plan on there been two points of balance including your own centre of gravity this I feel creates for the most dynamic movements and feel of inner balance.

The design will try to promote fluid motion from points of balance to centre of gravity for easy transitions. Though the diagram of the vehicle is still yet to be decided on I am confident that this will not be hard to play with in the design stages.
The Finale
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I conclude my design will be fit for the stresses that the rider can decided to put it through it will also be dynamic enough to travel at high speeds, and be manoeuvrable through rough fast terrain. Sounds fun doesn’t it!
Legs will be the main source of motion and transition. The arms and other body cannot be defined at this stage of the process but inevitably will be involved.

1 Comments:
Great project idea, but some warning.
1 I don't think you should pigeon hole the project by saying it is an all - terrain vehicle, this could be too limiting and also perhaps difficult to achieve in the given time.
2 Keep in mind we only have 7 weeks left, so work on something you can realistically achieve in that time.
3 I like your idea of constraints as a positive force / thing.
4 Always go back to your original idea of kinaesthetic - that is the central concept; the experience of the body in space and forces acting on the body, also the experience of the body being its own source of movement - that is what make cycling so much more engaging to me than motorcycling - which I love as well but it just isn't the same thing!
Malte
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